Mocappys

Your Guide to Capturing and Editing Motion

  • MotionBuilder Tutorials
  • Motion Capture Guides
  • Academy
  • Contact
  • About
You are here: Home / Archives for MotionBuilder Tutorials

5 Things to do BEFORE you Characterize Your Character in MotionBuilder

By Mocappy Leave a Comment

In this tutorial we’re going to look at 5 quick things you can do to your character BEFORE you characterize it that will make it easier to work with in MotionBuilder. These might seem a bit random at first, but this is exactly what I do every time I import a new character into MotionBuilder…. 

Read More »

Filed Under: MotionBuilder Tutorials

How to Export a Character to MotionBuilder

By Mocappy 1 Comment

Every character animation project I’ve worked on in MotionBuilder has always started in another 3D package. So, I thought it only seemed right to start my first video tutorial in the same way. In this tutorial you’ll learn all the settings you need to successfully export your character to MotionBuilder using the FBX exporter plug-in. I’ll take… 

Read More »

Filed Under: MotionBuilder Tutorials

How to Rig a Character for MotionBuilder

By Mocappy 6 Comments

Most people usually encounter MotionBuilder for the first-time when they want to animate a character with motion capture. And the first question they usually have is, “how do I rig a character for editing motion capture in MotionBuilder?” This was certainly the case when I first started using it back in 2000 at Acclaim Entertainment…. 

Read More »

Filed Under: MotionBuilder Tutorials

4 Step Motion Editing Workflow: How to Edit Motion and Create Characters

By Mocappy 1 Comment

Motion Editing Workflow

Correcting Motion Capture is only part of the motion editing process. The real skill is taking that motion and turning into the thoughts, feelings and emotions of a character. Just like any animator you need bring your character to life by showing the audience what your character is thinking and feeling by the way it… 

Read More »

Filed Under: MotionBuilder Tutorials

Complete Guide to Pose in MotionBuilder

By Mocappy 1 Comment

Whether you’re mirroring a hand pose, looping an animation or adding pre-built poses to actions, applying a pose to a character is something you’ll do almost every time you edit a file in MotionBuilder. In this tutorial you’ll learn how to use the Pose Controls to create a library of poses you can save, merge… 

Read More »

Filed Under: MotionBuilder Tutorials

How To Create a Walk Cycle in MotionBuilder

By Mocappy Leave a Comment

Creating a walk cycle using motion Capture is one of the best ways to learn the tools and techniques you’ll need for motion editing in MotionBuilder. In this tutorial you’ll learn: How to Import Mocap Data How to Select a “Loop-able” clip in Story How to Fix Foot Sliding How to Create and Apply Poses How… 

Read More »

Filed Under: MotionBuilder Tutorials

Retargeting Animation In MotionBuilder

By Mocappy 4 Comments

A complete guide to retargeting animation in MotionBuilder. Learn how to import and connect characters, retarget animation and export files as FBX or BVH. This tutorial will teach you everything you need to know about retargeting animation in MotionBuilder: Merging and connecting Characters and Actors. Importing skeletal animation and optical motion capture. Retargeting settings. Plotting animation to control… 

Read More »

Filed Under: MotionBuilder Tutorials

Understanding MotionBuilder’s Control Rig

By Mocappy 1 Comment

The Control Rig is one of the 3 ways you can animate a character in MotionBuilder. It is MotionBuilder’s Full Body FK/IK character rig and although it is designed for editing mocap, it can also be used for animating characters – it just requires a little translation into more animator friendly terminology. Because the Control Rig was originally designed to… 

Read More »

Filed Under: MotionBuilder Tutorials

Using Custom Bone Names in MotionBuilder

By Mocappy 1 Comment

Creating a Custom Character or Skeleton Definition File allows you to use your own custom bone names and still automatically characterize characters. Once a character has been manually characterized, a “Custom Character Asset” or “Skeleton Definition File” can be created. These assets provide the same automatic characterization functionality as the default MotionBuilder Character asset but… 

Read More »

Filed Under: MotionBuilder Tutorials

How to Characterize a 3DS Max Biped in MotionBuilder

By Mocappy Leave a Comment

In this tutorial you will learn how to successfully characterize a 3DS Max Biped character in MotionBuilder. Before you can begin using the character animation features in MotionBuilder you will need to characterize your Biped. The process involves 3 main steps: T-Posing – This is the most import part of the process and requires accurate… 

Read More »

Filed Under: MotionBuilder Tutorials

  • « Previous Page
  • 1
  • 2
  • 3
  • Next Page »

Search

Want to Animate Your Character with Motion Capture?

how_to_animate_character_with_mocap

Join my Complete Step-By-Step Course to learn everything you need to know to Animate Your Character With Motion Capture. From exporting your character into MotionBuilder, to importing the finished animation back onto your character – exactly as you would in a professional studio.

LEARN MORE>>


Hi, I’m Simon Kay

My aim for this site is to share everything I’ve learned over the last 20 years using MotionBuilder at some of the leading video game, motion capture and visual effects studios.

Top Posts:

  • Retargeting Animation In MotionBuilder
  • How to Rig a Character for MotionBuilder
  • Complete Guide to Pose in MotionBuilder
  • How to T-Pose and Characterize your Character Using MotionBuilder Python
  • How to Mocap a Performer using a Vicon System
  • How to Characterize your character in MotionBuilder
  • Creating a Looping Animation In MotionBuilder
  • Using MotionBuilder Story Tool
  • A 10 Step Guide to Building a Skeleton for MotionBuilder
  • Quick Start Guide to Motion Capture

Follow:

  • E-mail
  • LinkedIn
  • RSS
  • Twitter
  • YouTube

Copyright © 2023 Mocappys.com