Mocappys

Your Guide to Capturing and Editing Motion

  • MotionBuilder Tutorials
  • Motion Capture Guides
  • COURSES
  • Contact
  • About
  • Search Results
You are here: Home / MotionBuilder Tutorials / How to Export a Character to MotionBuilder

How to Export a Character to MotionBuilder

By Mocappy 1 Comment

Every character animation project I’ve worked on in MotionBuilder has always started in another 3D package. So, I thought it only seemed right to start my first video tutorial in the same way.

In this tutorial you’ll learn all the settings you need to successfully export your character to MotionBuilder using the FBX exporter plug-in.

I’ll take you step-by-step through the export process, explain what some of the plug-in settings do and show you which ones you’ll need to successfully export your character to MotionBuilder.

And if you don’t have a character to export, you can learn more about How to Rig a Character for MotionBuilder, here.

Tweet

Filed Under: MotionBuilder Tutorials

« How to Rig a Character for MotionBuilder
5 Things to do BEFORE you Characterize Your Character in MotionBuilder »

Trackbacks

  1. How to Rig a Character for MotionBuilder - Mocappys says:
    February 13, 2023 at 14:40

    […] you’ve finished you’ll have a rig you can export to MotionBuilder ready to characterize, apply some mocap and start […]

    Reply

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Search Site

Ready to Dive into MotionBuilder and Start Editing Mocap But Feel Overwhelmed?

edit mocap motionbuilder

Your complete step-by-step guide to creating production ready animations for video games and simulations.
…Even if you’ve never used MotionBuilder.
By the end of this comprehensive, hands-on course, you’ll be creating production-ready animations that blend together seamlessly.
<< Learn More >>


Hi, I’m Simon Kay

My aim for this site is to share everything I’ve learned over the last 20+ years using MotionBuilder to help bring hundreds of characters to life at some of the world’s leading VFX, Video Game and Motion Capture Studios, including DNEG, Sony Interactive, and Centroid Motion Capture.

 

Top Posts:

  • Retargeting Animation In MotionBuilder
  • How to Mocap a Performer using a Vicon System
  • Quick Start Guide to Motion Capture
  • How to Use an Xsens MVN Mocap System
  • Understanding MotionBuilder's Control Rig
  • How To Fix MetaHuman Face Mesh in MotionBuilder
  • We're going to need mocap, lots of mocap...
  • 4 Step Motion Editing Workflow: How to Edit Motion and Create Characters
  • How to Create a Live Shadow in MotionBuilder
  • How to T-Pose and Characterize your Character Using MotionBuilder Python

Follow:

  • E-mail
  • LinkedIn
  • RSS
  • Twitter
  • YouTube

Copyright © 2025 Mocappys.com