What Happens Now? | Post Preformance Capture Pipeline
The first question most people ask after “wrap” is called on a mocap shoot is “what happens to my data now?” followed by “when does that mean I’ll get it back?”. The last question is hard to answer as it depends on a lot of things, but the first question is a little easier…
How to Work Faster with Python and Character Extensions, and Slow Mocap in Story Tool
OK, now we’re getting into the fun stuff! But, with over 2 minutes of animation and 60 shots left create (including putting lots of props into hands) we’re going to need a faster and easier ways to do things. In this MotionBuilder tutorial I’ll show you how you can quickly build scenes using the power…
How To Export MetaHuman Into MotionBuilder And Back Again
In this MotionBuilder tutorial we’ll look at How to Export a MetaHuman Character from Unreal into MotionBuilder and then import the finished animation back into Unreal for rendering. MetaHuman Dance Challenge A couple of weeks ago I had the chance to work on some dance mocap, so I thought I’d use the opportunity to have a…
How to Animate 2-Handed Weapons, Merge Poses and Create Hand-Held Camera Effect in MotionBuilder
For the next part of my attempt to recreate the Matrix Lobby Shootout in MotionBuilder, we come to two-handed props. Animating 2 handed weapons and prop interaction is something that you do a lot in mocap. As I mention in the video, unless your performer and character are exactly the same size, their hands are…
How to Add Impact to Your Mocap
How do we transform my punch captured at home with an MVN Mocap System into the punch Neo uses at the start of the Matrix Lobby Shootout? Well, for that, we’re going to need to do some Motion Editing. In this video I’ll walk you through how to use the Human IK (HIK) Control Rig, Animation Layers, FCurves, Ghost…
How to Mocap a Performer using a Vicon System
Introduction In this guide we’ll look at how to use a Vicon Motion Capture System to mocap a performer. We’ll cover everything from calibrating the cameras and configuring the mocap volume, to capturing and reviewing a take in Shogun Live. Plus, all the tips and tricks you’ll need to capture the best data possible –…
How to Animate Props in MotionBuilder | Multi-Referential Constraints
In this MotionBuilder tutorial we’re going to be animating props. And if we’re going to be animating props, then we’re going to need constraints! But we’re not talking simple Parent/Child constraints, where the prop only has one parent object. We’re going to be animating complex props that need multiple parent objects. Props that are getting…
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