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How to Add Impact to Your Mocap

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How do we transform my punch captured at home with an MVN Mocap System into the punch Neo uses at the start of the Matrix Lobby Shootout? Well, for that, we’re going to need to do some Motion Editing.  In this video I’ll walk you through how to use the Human IK (HIK) Control Rig, Animation Layers, FCurves, Ghost… 

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How to Mocap a Performer using a Vicon System

Introduction In this guide we’ll look at how to use a Vicon Motion Capture System to mocap a performer. We’ll cover everything from calibrating the cameras and configuring the mocap volume, to capturing and reviewing a take in Shogun Live. Plus, all the tips and tricks you’ll need to capture the best data possible. At… 

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How to Animate Props in MotionBuilder | Multi-Referential Constraints

In this MotionBuilder tutorial we’re going to be animating props. And if we’re going to be animating props, then we’re going to need constraints! But we’re not talking simple Parent/Child constraints, where the prop only has one parent object. We’re going to be animating complex props that need multiple parent objects. Props that are getting… 

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How to Write a Skeleton Definition File Using Python

The usual way to save a Skeleton Definition XML file is from “Character Controls>Definition>Save Skeleton Definition…” But, what if you’re looking for a programmatic way of doing it using Python – or someone left a comment asking about how to do it and you can’t resist a python challenge? Well, then you end up with… 

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How to Use MotionBuilder Story Tool to Create a Cut-Scene

Once you’ve captured all your motion and set up your characters, the next step is to combine everything and start blocking out your cut-scene using MotionBuilder’s Story tool. MotionBuilder Story Tool MotionBuilder’s Story Tool is a non-linear editor that lets you build a cut-scene or mocap sequence by adding animation clips on to a track… 

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How to T-Pose and Characterize your Character Using MotionBuilder Python

Before we can start applying all that lovely motion capture we got from our Xsens MVN mocap system to our characters, we’re going to need to put them in a T-Pose and Characterize them…I know, I know…ANOTHER tutorial on how to T-Pose and Characterize a character in MotionBuilder… BUT WAIT, this one’s different… What if you’re working… 

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How to Use an Xsens MVN Mocap System

In this post I’m going to show you everything you need to know to capture data with the Xsens MVN motion capture system – don’t worry, there’s still a MotionBuilder tutorial at the end of the video… We’ll start with how to wire the suit, calibrate the system, and capture some data. Then we’ll look… 

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Want to Animate Your Character with Motion Capture?

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Join my Complete Step-By-Step Course to learn everything you need to know to Animate Your Character With Motion Capture. From exporting your character into MotionBuilder, to importing the finished animation back onto your character – exactly as you would in a professional studio.

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Hi, I’m Simon Kay

My aim for this site is to share everything I’ve learned over the last 20 years using MotionBuilder at some of the leading video game, motion capture and visual effects studios.

Top Posts:

  • Creating a Looping Animation In MotionBuilder
  • How to Write a Skeleton Definition File Using Python
  • How to Characterize your character in MotionBuilder
  • How to Map Optical Mocap using MotionBuilder Actor
  • How to Rig a Character for MotionBuilder
  • How to Animate Props in MotionBuilder | Multi-Referential Constraints
  • How to Mocap a Performer using a Vicon System
  • How to Merge Characters in MotionBuilder
  • Retargeting Animation In MotionBuilder
  • How to plan a Motion Capture Shoot – Mocap Shot List

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