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We’re going to need mocap, lots of mocap…

What’s next for Mocappys? So, after launching my MotionBuilder Fundamentals Course over the summer, I decided to set myself a new challenge: How much of the iconic “Lobby Sequence” from The Matrix could I recreate at home using an Xsens MVN Animate Motion Capture System and MotionBuilder? I’d been trying to think of what to… 

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How to Export a Character to MotionBuilder

Every character animation project I’ve worked on in MotionBuilder has always started in another 3D package. So, I thought it only seemed right to start my first video tutorial in the same way. In this tutorial you’ll learn all the settings you need to successfully export your character to MotionBuilder using the FBX exporter plug-in. I’ll take… 

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How to Map Optical Mocap using MotionBuilder Actor

In this tutorial I will show you how you can use MotionBuilder’s Actor asset to re-target optical motion capture data onto your character. Once the Actor is set up in this way it can be used to retarget optical data directly to your character either in real-time during a shoot for pre-viz purposes or after the… 

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Retargeting Animation In MotionBuilder

A complete guide to retargeting animation in MotionBuilder. Learn how to import and connect characters, retarget animation and export files as FBX or BVH. This tutorial will teach you everything you need to know about retargeting animation in MotionBuilder: Merging and connecting Characters and Actors. Importing skeletal animation and optical motion capture. Retargeting settings. Plotting animation to control… 

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How to Merge Characters in MotionBuilder

The issue people often have is, once they merge a second animated character into a scene, the original character stops moving. In this post I will explain how to merge two animated characters into the same take in MotionBuilder and hopefully prevent this from happening. Open the first file Open the first character file. File>>Open the first… 

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How to Characterize your character in MotionBuilder

In this tutorial you will learn how to successfully characterize your character in MotionBuilder. Before you can begin using the character animation features in MotionBuilder you need to Characterize you character. The process involves 3 main steps: T-Posing – This is the most import part of the process, requiring accurate alignment of the character’s limbs…. 

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How to Create a Live Shadow in MotionBuilder

Adding a Live Shadow to a scene is a simple process which can help ground a character without the need for an environment. The live shadow can be added to an existing scene to make renders a little more interesting or to a scene ready for editing or using during a live motion capture session to… 

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Learn the essential steps every successful MotionBuilder Project starts with…

MotionBuilder Fundamentals: Pipeline Setup

My step-by-step course will show you exactly how to setup and use your next MotionBuilder character pipeline: from exporting your character into MotionBuilder, to importing the finished animation back onto your character – exactly as you would in a professional studio.

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Hi, I’m Simon Kay

My aim for this site is to share everything I’ve learned over the last 20 years using MotionBuilder at some of the leading video game, motion capture and visual effects studios.

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Top Posts:

  • How to Rig a Character for MotionBuilder
  • What is Motion Capture?
  • How to Characterize your character in MotionBuilder
  • Retargeting Animation In MotionBuilder
  • Using MotionBuilder Story Tool
  • Understanding MotionBuilder's Control Rig
  • Creating an In-Place Looping Animation in MotionBuilder
  • MotionBuilder Pipeline
  • Quick Start Guide to Motion Capture
  • Creating a Looping Animation In MotionBuilder

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