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Creating an In-Place Looping Animation in MotionBuilder

By Mocappy 1 Comment

This tutorial is a follow on from Creating a Looping Animation in MotionBuilder, showing you how to edit a traversing animation like a walk or run so that it loops on the spot There are two ways to do this in MotionBuilder: Using In Place Mode on the Control Rig Deleting Key Frames in the FCurve… 

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Filed Under: MotionBuilder Tutorials

MotionBuilder Pipeline

By Mocappy Leave a Comment

In this motionbuilder tutorial I will take you through the processes involved in preparing and exporting your character into motionbuilder and then importing your lovingly crafted animation back on to your character. Because of the many different possible combination of plug-ins and software versions I will try to make this tutorial as generic as I… 

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Filed Under: MotionBuilder Tutorials

Creating a Looping Animation In MotionBuilder

By Mocappy 5 Comments

In this post I will take you through the processes required to create a walk cycle from motion capture data. I have provided an explanation and possible work flow suggestions at each stage of the process. Hopefully this will enable you to create not only a beautiful walk cycle, but also help you understand some… 

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Filed Under: MotionBuilder Tutorials

How to Characterize your Character in MotionBuilder

By Mocappy 13 Comments

In this tutorial you will learn how to successfully characterize your character in MotionBuilder. Before you can begin using the character animation features in MotionBuilder you need to Characterize your character. The process involves 3 main steps: 01 Put the Character in a T-Pose Aligning your character in the correct T-Pose (T-Stance) is the most important… 

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Filed Under: MotionBuilder Tutorials

How to Map Optical Mocap using MotionBuilder Actor

By Mocappy 6 Comments

In this tutorial I will show you how you can use MotionBuilder’s Actor asset to re-target optical motion capture data onto your character. Once the Actor is set up in this way it can be used to retarget optical data directly to your character either in real-time during a shoot for pre-viz purposes or after the… 

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Filed Under: MotionBuilder Tutorials

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I’m a Motion Capture & MotionBuilder specialist. I help animators and studios go from mocap-curious to mocap-confident – helping them transform raw mocap into production-ready, life-like animations.

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