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How To Fix MetaHuman Face Mesh in MotionBuilder

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metahuman face mesh in motionbuilder

If you’ve tried importing MetaHumans into MotionBuilder, you’ve probably found yourself looking at a face smeared across the screen like something from a horror movie. Not exactly the realism we’re going for! But don’t worry – there’s a quick and easy fix using a little known MotionBuilder tool that’s been hidden in plain sight for… 

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Filed Under: MotionBuilder Tutorials

How to Work Faster with Python and Character Extensions, and Slow Mocap in Story Tool

By Mocappy Leave a Comment

MoBu tutorial Python story tool character extensions

OK, now we’re getting into the fun stuff! But, with over 2 minutes of animation and 60 shots left create (including putting lots of props into hands) we’re going to need a faster and easier ways to do things. In this MotionBuilder tutorial I’ll show you how you can quickly build scenes using the power… 

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Filed Under: MotionBuilder Tutorials

How To Export MetaHuman Into MotionBuilder And Back Again

By Mocappy 5 Comments

In this MotionBuilder tutorial we’ll look at How to Export a MetaHuman Character from Unreal into MotionBuilder and then import the finished animation back into Unreal for rendering. MetaHuman Dance Challenge A couple of weeks ago I had the chance to work on some dance mocap, so I thought I’d use the opportunity to have a… 

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Filed Under: MotionBuilder Tutorials

How to Animate 2-Handed Weapons, Merge Poses and Create Hand-Held Camera Effect in MotionBuilder

By Mocappy Leave a Comment

For the next part of my attempt to recreate the Matrix Lobby Shootout in MotionBuilder, we come to two-handed props. Animating 2 handed weapons and prop interaction is something that you do a lot in mocap. As I mention in the video, unless your performer and character are exactly the same size, their hands are… 

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Filed Under: MotionBuilder Tutorials

How to Add Impact to Your Mocap

By Mocappy Leave a Comment

edit mocap

How do we transform my punch captured at home with an MVN Mocap System into the punch Neo uses at the start of the Matrix Lobby Shootout? Well, for that, we’re going to need to do some Motion Editing.  In this video I’ll walk you through how to use the Human IK (HIK) Control Rig, Animation Layers, FCurves, Ghost… 

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Filed Under: MotionBuilder Tutorials

How to Animate Props in MotionBuilder | Multi-Referential Constraints

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In this MotionBuilder tutorial we’re going to be animating props. And if we’re going to be animating props, then we’re going to need constraints! But we’re not talking simple Parent/Child constraints, where the prop only has one parent object. We’re going to be animating complex props that need multiple parent objects. Props that are getting… 

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Filed Under: MotionBuilder Tutorials

How to Write a Skeleton Definition File Using Python

By Mocappy 2 Comments

The usual way to save a Skeleton Definition XML file is from “Character Controls>Definition>Save Skeleton Definition…” But, what if you’re looking for a programmatic way of doing it using Python – or someone left a comment on a previous post asking how to do it and you can’t resist a python challenge? Well, then you… 

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Filed Under: MotionBuilder Tutorials

How to Use MotionBuilder Story Tool to Create a Cut-Scene

By Mocappy 1 Comment

Once you’ve captured all your motion and set up your characters, the next step is to combine everything and start blocking out your cut-scene using MotionBuilder’s Story tool. MotionBuilder Story Tool MotionBuilder’s Story Tool is a non-linear editor that lets you build a cut-scene or mocap sequence by adding animation clips on to a track… 

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Filed Under: MotionBuilder Tutorials

How to T-Pose and Characterize your Character Using MotionBuilder Python

By Mocappy 8 Comments

t-pose & Characterize MotionBuilder Python

Before we can start applying all that lovely motion capture we got from our Xsens MVN mocap system to our characters, we’re going to need to put them in a T-Pose and Characterize them…I know, I know…ANOTHER tutorial on how to T-Pose and Characterize a character in MotionBuilder… BUT WAIT, this one’s different… What if you’re working… 

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Filed Under: MotionBuilder Tutorials

How to Use an Xsens MVN Mocap System

By Mocappy 1 Comment

In this post I’m going to show you everything you need to know to capture data with the Xsens MVN motion capture system – don’t worry, there’s still a MotionBuilder tutorial at the end of the video… We’ll start with how to wire the suit, calibrate the system, and capture some data. Then we’ll look… 

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Filed Under: Motion Capture Guides, MotionBuilder Tutorials

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Hi, I’m Simon Kay

My aim for this site is to share everything I’ve learned over the last 20+ years using MotionBuilder to help bring hundreds of characters to life at some of the world’s leading VFX, Video Game and Motion Capture Studios, including DNEG, Sony Interactive, and Centroid Motion Capture.

 

Top Posts:

  • How to Characterize your Character in MotionBuilder
  • How to T-Pose and Characterize your Character Using MotionBuilder Python
  • How to Mocap a Performer using a Vicon System
  • How to Write a Skeleton Definition File Using Python
  • Retargeting Animation In MotionBuilder
  • How to Rig a Character for MotionBuilder
  • How to Characterize a 3DS Max Biped in MotionBuilder
  • Creating a Looping Animation In MotionBuilder
  • How to Use MotionBuilder Story Tool to Create a Cut-Scene
  • Using MotionBuilder Story Tool

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